Post by Headmistress Anabell Yates on Aug 13, 2007 17:01:45 GMT 10
Aquaneon
The players line up in the water and the ref throws a small silver ball into the air. The players each have a goal hoop at each end of the court. . Below the surface of the water there are small pot holes that link to another area in the school and don't go back, you get sucked in your out of the game. Mermaids will also be there trying to slow you down and stop you from scoring, Wands are allowed but only by the casters who will roam above the pool and fire shots at whomever they choose.
The aim of the game is to score highly, While struggling to stay above the water and safe. The winner gets 50 house points for their team and at the end of the year one team will win the Aquaneon Cup.
The aim of the game is to score highly, While struggling to stay above the water and safe. The winner gets 50 house points for their team and at the end of the year one team will win the Aquaneon Cup.
Rules:
- The ball must go through the hoop to be a goal
- There is to be no violence and spells used must not permanently injure a fellow team mate.
- Swearing and jeering is not permitted by players
- Clean games
- Players must wear the team garments or they will not be permitted to play
- Using an enhancer of any type is strictly prohibited.
Alternate Rules
- The Castors cannot throw the ball
- The Wings cannot throw the Ball and get it into the hoop all in the same post. You must let the Goal Keeper or opposing team members have at least a chance to block it from going through. It can't go in everytime.
- The captain of a team may call for a time out by signaling to the referee. This is the only time player's feet are allowed to touch dry ground during the match. Time out may be extended to a two hour period if a game has lasted more than twelve hours. Failure to return to the pool after two hours leads to the team's disqualification.
- The referee may award penalties against the team. A Wing taking the penalty will swim from the area they are in towards the scoring area. All players other than the opposing keeper must keep well back while the penalty is taken.
- Wands may be taken onto the pitch by Castors ONLY.
- Always posts your team house and position in every one of your posts so that everyone knows who you are.
- We want this game to last as long as possible! Be creative, let is last a long time.
- If a player is absent for over a day, the alternate will assume the position until the player returns.
- If in 5 days the player does not come back, the alternate will assume the position full-time and auditions will be held for a new house alternate.
- Absolutely NO trading of secrets with other teams. What is discussed in the house forum, STAYS THERE until used by a teammate in the match.
- We know you love your house, and your house team, but NO bashing of houses. No - "Farrow is going to CREAM Nightshade!" You can have house pride, but don't go overboard.
- As an alternate you are, just like the other Aquaneon players, obligated to check the Aquaneon match daily. This is to ensure that the positions are always posted for AND so that if you must take over for a player, you know what is going on in the match.
Penalties:
- If a castor hits a person with a spell that leaves them unconscious, the team effected gets a free shot at the goals.
- If a player in the pool uses a wand or effectively injures someone, the opposing team earns a free shot at the goals.
- Breaking any rule can lead to disqualification.
Players:
- Goal Keeper: Gaurds the goals from opposing team members and the ball.
- Castor: Casts spells upon players and tries to keep players from scoring
- Left Wing: These are closer to their own goals and tries to stop the Opposing Right Wing from scoring in their goal.
- Right Wing: These are the Right wings that stay closer to the opposing teams goals trying to score.
Boundaries:
- The Left Wing players must stay in their teams goal half. The Right Wing must stay in the opposing teams Goal half. Magical lines show the boundaries for the players and each team stands behind the line facing the opposing teams goal before the game begins.